using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DeadCheck : MonoBehaviour
{
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.GetComponent<CharacterData>() != null)
        {
            collision.GetComponent<CharacterData>().KillCharacter();
        }
    }
}
